Tuesday 21 December 2010

Football manager

That's right, its a video game blog post, those who aren't interested please look away now.

Before I begin I'll state that this isn't a review of the latest release, its more a reflection of the series.

From its early days on the Amiga, up to its present day multi format/handheld release, football manager has been a mainstay in most football fans collection.

It's original form 'championship manager' was a basic system. Text based match days, only able to manage a club in the English leagues and unable to sign any foreign players. A few updates on the Amiga including 'championship manager - Italia' saw the series go from strength to strength.
Inevitably the game made it to the PC, again numerous annual releases of Championship Manager helped it keep it's grip on the market.

Championship Manager 3 saw a whole new approach to the game loved, reportedly tested by Arsene Wenger himself, this was to be the hardest game to date. It did prove more of a challenge and with that increase in difficulty came a more addictive game. When this version came out I was working night shifts, so it was pretty much a case of work, sleep and game!

Present day sees a complete overhaul of the game, most notably is the change in name to 'Football Manager'. Also is the inclusion of a 2d match engine, which can be used to view the entire match or just the key moments.

What is it that make us play this game so much even if we're continually losing? Maybe its the hope that our next match could turn things around. Clinging onto hope that the next transfer window will bring in some inspired signings.

I'm 30 and I'm hooked on the handheld ipod version, helps make my commute to and from work quicker. You have to admit though there is nothing as satisfying as discovering a youngster who progresses through your club. Or steering lower league teams into the premiership.