Welcome to the GamerDadsBlog. Our carefully selected team will be bringing you the latest game reviews and when they can be bothered their thoughts on gaming in general.
Sunday, 10 April 2011
Micro Machines 2: Turbo Tournament (Megadrive/Genesis)
Thursday, 7 April 2011
The Masters, Tiger 12 (Xbox 360)
Here is a quick video of me doing my thing http://yfrog.com/mwqavz Wednesday, 6 April 2011
An oldie but still a goody
Gears of War 2 is a sequel to the highly successful Gears of War.
It is a 3rd person shooter that features co-op campaign play as well as various multi player modes and the highly popular Horde mode.
Set in a futuristic world, the Human race is threatened by another life form known as the Locust. This alien race however has not come from some distant planet, but from beneath the very ground that the humans walk on.
Take control of Marcus Fenix and his Delta Squad as you battle to save the human race from being wiped off the face of the planet.
This story promises to give you all the action you need from a shooter, as well as a personal story line that could have been written in Hollywood
Epic Games (the developer) have done a fantastic job in creating a beautiful, yet slightly depressing future world. The futuristic technology is there, yet it seems to be no match against your enemies relentless attack. As resources dwindle you are shown the devastation that has been caused as you progress through the campaign. You will travel from urban areas to the country, from arctic regions to deep underground. Not one of these regions ever seem out of place or unnecessary.
Despite this game now being a few years old the graphics are more than a match for some of the more recent games.
From stunning backdrops that would not look out of place in an oil painting, to the close up visuals of a chainsaw tearing through a locust (cool right ) epic Games' 'Unreal' Engine does not disappoint.
A lot of attention to detail has been put in place, from empty round cases ejecting from your weapon to small pits of cover being shot away as you hit them.
The cinematic cut scenes look amazing, and are not too dissimilar from the actual game play.
The only downside is probably the look of the Locust themselves. Considering the amount of detail portrayed on the human characters, some of the Locust characters could have used the same attention. But that is being picky
On the whole GoW2 is visually stunning, and a real credit to the developers.
It is important to note that it is not required to have played the first gears to know what is going on here, which I think is a real bonus.
The story itself centres around your character Marcus Fenix and the rest of his team 'Delta Squad'.
Although a bit of a cliche, it is your job to try and save the human race.
But to only say that is not doing this story justice at all.
GoW2 offers up a story line that will see you become more and more involved with these characters as you progress. It is gripping tale of anger, vengeance, worry and even love (don't worry it fits in well).
I wont say too much because anything could potentially ruin it for you, but rest assured, the story is as immersing as you could hope to get in a game of this genre.
With simple controls and a nice tutorial level for you, this game is very easy for anyone to pick up and play. It will take a while to make full use of the control system but by the time you really need it, you will already be at a competent level. The game is structured to bring your skill levels up gradually and I think this works very well.
It is based on a 3rd person (over the shoulder) view, which although can take some people a bit of getting used to, you quickly learn how to use it to your advantage.
The ability to use cover, move at different speeds, jump and switch weapons all work very well together and it starts to happen seamlessly as you move through the game.
With various tasks you have to carry out, operating vehicles and variety between missions. The game play does not become boring or repetitive at any point, and with cinematic cut scenes scattered throughout the campaign, you seldom want to put down your controller.
There is no mission 1 etc, it is one long story, only separated by these cut scenes but it all works very well together.
On the whole GoW2 is a fantastic game, more than worthy of being dubbed one of the 360's greats.
With a gripping story, fantastic visuals and multi player that seldom gets old, its a game that just 'works'.
With more achievements than you can shake a stick at, and various levels of difficulty, the replay value of this game is massive.
A worthy addition to any gamers library GoW2 can be bought for as little as £5 pre-owned at some retailers right now, and with GoW3 set to be one of the biggest releases this year, now is the time to get it.
Also if you pre-order GoW3 from selected outlets you will be given an access code allowing you to take part in the beta.
Doritos Crash Course
You cant read my poker face....
XBLA's latest community title allows you to take your avatar into a virtual casino and play some poker!
A very simple premise which is surprisingly fun and addictive.
Featuring a single player mode, which allows you to take on an AI player in a one on one, multiplayer ranked matches, party lobbies and weekly tournaments, there is a fair amount of choice in what you want to play.
The game features a rank and xp system.
Earn XP by winning games and by performing certain actions in games.
This allows you to level up your avatar, unlocking different outfits, chip tricks and furniture for your own lobbies.
There is a usefull help section included so people who are new to poker should be able to pick it up relatively easily.
As its new there are a few minor bugs with the game, namely during the live tournaments which will normally see you put with more AI players than fellow humans, but its not too much trouble.
The title really comes into its own when playing with friends, it makes a nice change to just sit back and put the world to rights over a few hands of poker, rather than raging to each other about spawn systems or campers. (Im looking at you CoD). With some avatar awards to unlock and achievements to go for (250G), it can offer you a challenge in that respect too.
Its ashame then that this can quickly become a bit boring when playing alone. With no real prizes up for grabs and no real family involvement (unlike its predecessor 1vs 100) its difficult to see if this will last as a top title. Some say its a bit expensive, but from the amount of game time you could get from it it really isnt that bad.
Dont get me wrong, its fun different and is enjoyable, but I cant help but think it needs a little something else, especially in the tournaments.
As its not real, with no age restriction, it can be sometimes difficult to play properly as people tend to do slightly odd things they wouldnt do in real life (going all in on a nine high?)
On the whole though, this Title is a good bit of fun and a welcome distraction from the chaos that is the FPS genre, I firmly believe this could make a good game night with friends due to the banter it would create. You could even create a league of your own.
Full House Poker will cost you 800 MS Points and is available to download now from the Xbox Live dashboard.
Crysis 2 (Xbox 360)
Tuesday, 5 April 2011
Home Is Where The War Is
With a story straight from the pages of the writer of Apocalypse Now and Red Dawn, Homefront wastes no time in introducing you into the chaotic world in which it is is based. Cleverly using news footage from recent events and adding a bit of artistic licence, the background story doesn't come across as unbelievable as you may first think.
Starting the campaign you are thrust into the terrible world around you, observing scenes of violence and cruelty that wouldn't look out of place in the Polish ghettos of World War 2.
Events unfold rather rapidly from here on in and you soon find yourself in the thick of the action.
I wont give you a rundown of the campaign step by step, so as not to spoil anything.
The world in which you find yourself is an abandoned wasteland of what once was a bustling suburb. It looks great but for some reason always seems out of reach of the player. The gameplay itself is very linear, you aren't offered the chance to explore the world around you, which really is a shame. Through each mission there is really only one way you can go, and thats the exact same path of your small band of freedom fighters. Which leads me to my only major gripe with the game.
Your team of fighters are with you every step of the way, literally. You cannot progress in front of them (invisible barriers stop that from happening), stay too far away from them and you wont hear what they are saying. They take the best cover spots and you have to wait for all three of them to go through doors, up ladders etc before you can. To sum it up, they are annoying, mainly because although they are your team, you feel totally detached from them. You dont know anything about them, and only get very small glimpses of there personality. Apart from you being told what to do, you dont get a chance to interact with them. This is a real shame, it would have offered a great bit of insight into the world in which you fight.
I couldnt help but feel detached all the way through the game, I often found myself thinking it was going too quickly, there doesnt seem enough depth to the charachters or story itself. I found that very dissapointing. A game such as this is crying out for some cut-scenes, if just to add a bit of weight to the story.
Despite all of this, I still found myself enjoying it, the set pieces you see in game look fantastic and give you a small glimpse of whats going on in this world. and the gameplay itself is fast paced and varied. The fact that ammo is a scarce commodity changes the way you would normally play an FPS, I found myself carefully picking my shots and constantly looking out for a new weapon, this made a refreshing change and was enjoyable rather than tedious.
Yes, the campaign is short, they all seem to be nowadays. But Homefront really could have done with some 'filler' moments. Be it cut scenes, or simple task missions like a shooting range etc. It just seems to build up and end too quickly.
The difficulty is not that bad. The weapons seem balanced enough to take enemies down if you hit them in the right spot regardless of what you use. You have enough time if hit to get to cover (as long as your quick) and the enemy AI can offer you a challenge without completely demoralising you. There are a couple of tricky bits throughout the campaign where I got stuck, but nothing where I wanted to throw my controller across the room.
Visually the game looks quite good. Its not the best by any means but it can hold its own amongst todays market, some polish on the character models wouldn't go amiss but its not like your looking at pixelated faces. As i said before the set pieces look great and there are points in the game that give you the 'that looks cool' moment.
The detail throughout the world is pretty good but background and 'non-interactive' elements are clearly that. Which does at times have a detrimental effect to the whole look of it.
On the whole though, Homefront is a good solid game. It has its flaws yes, but it is definately worth playing. The premise of trying to bring real emotion and thought into the FPS market is an interesting one and well worth experiencing.
Crysis 2 (PS3 version)
Crysis 2 is not your usual first person shooter. If you play your game in a run and gun style you will soon realise these aliens are not your usual drones, these guys think fast and react to your every move. So, lucky your nano suit is equipped with some pretty snazzy gadgets. Armour mode does exactly what is says on the tin. If you find yourself surrounded by alien scum with nothing but the smell of your bowels in your suit for back up stick armour mode on. Your suit becomes, well stronger, at the expense of manoeuverability however this is not the ideal situation. What Crysis 2 does well is gives you an opportunity to choose how you want to progress in a scene usually by giving you a high viewpoint before you engage. This provides you with 2 benefits. First you can bring up a HUD display and tag enemies and various other points of interest. Now its worth spending a bit of time on this as when you hit the action your tags will show on your mini map giving you a tactical advantage however untagged will not causing that bowel moment again should you meet one around a corner. Second is you can plan your route through. This may sound silly being a directed fps but stealth mode is your friend here. In stealth mode your suit makes you invisible however, as with armour mode, it drains your suits energy so any women’s shower shenanigans will have to be quick (you got to love the future). Your suit allows you to sprint and super jump, again draining precious suit energy so everything will have to be planned so spending time surveying the scene will definitely pay dividends.
Now I can already feel the heat coming from some of you older gamers, I can see the sweat beads forming on your brow as you ponder how your going to cope with all those actions but fear not, Crytek seemed to have got this spot on, not taking away some of the complex combinations you can do and managing to keep it simple which is quite remarkable seeing as how versatile your nano suit is. The cover system also works well and intelligently asks if you would like to peer around a corner without any need to actually go into cover.
Graphically the game, as you would expect, looks sexy including some great detail on surroundings and some excellent water effects but never seems to be pushing any boundaries. Sound is the same, suitably moody and atmospheric emphasising the impending doom your about to face.
Taking the game online is a breath of fresh air and not just because it worked!! Here the same applies, run and gun at your peril. The ranking system works well enough and allows upgrades to your suit that are available in the main game. Your usual game modes are to be found making the MP very familiar to the masses and what could be more fun than bouncing around with eleven other humans all in hyper charged nano suits? Armour works well but you will soon find stealth mode is pretty pointless with human opponents being able to see your outline but still adds a to a satisfying stealth kill especially knowing your victim is about to witness your greatness on their killcam.
All in all Crysis 2 should be a great game. It offers a deep single player game and a credible online experience. The tactical side to Crysis 2 works incredibly well but can slow the action down which may put the Call Of Duty nuts off and mp can sometimes feel a bit of a grind against good players especially when you’re getting spawn killed for the umpteenth time. I wish I could I could say Crysis 2 is a must buy but it just misses out for me. If you want a game you can settle into straight away then steer clear however if you have a bit of time to play the game how its intended Crysis 2 will offer you hours of game time
8.5/10
I hope I never find myself in LIMBO


Thursday, 6 January 2011
The dawn of the eyePad?
One thing is certain though, eye-gaze will continue to gather pace at giving access to those whom it was previously difficult or impossible, to communicate, explore and have fun using computers.
Tuesday, 21 December 2010
Football manager
Before I begin I'll state that this isn't a review of the latest release, its more a reflection of the series.
From its early days on the Amiga, up to its present day multi format/handheld release, football manager has been a mainstay in most football fans collection.
It's original form 'championship manager' was a basic system. Text based match days, only able to manage a club in the English leagues and unable to sign any foreign players. A few updates on the Amiga including 'championship manager - Italia' saw the series go from strength to strength.
Inevitably the game made it to the PC, again numerous annual releases of Championship Manager helped it keep it's grip on the market.
Championship Manager 3 saw a whole new approach to the game loved, reportedly tested by Arsene Wenger himself, this was to be the hardest game to date. It did prove more of a challenge and with that increase in difficulty came a more addictive game. When this version came out I was working night shifts, so it was pretty much a case of work, sleep and game!
Present day sees a complete overhaul of the game, most notably is the change in name to 'Football Manager'. Also is the inclusion of a 2d match engine, which can be used to view the entire match or just the key moments.
What is it that make us play this game so much even if we're continually losing? Maybe its the hope that our next match could turn things around. Clinging onto hope that the next transfer window will bring in some inspired signings.
I'm 30 and I'm hooked on the handheld ipod version, helps make my commute to and from work quicker. You have to admit though there is nothing as satisfying as discovering a youngster who progresses through your club. Or steering lower league teams into the premiership.
Saturday, 27 November 2010
NAT settings and other comms problems
I had the devil's own job of getting my online communications working properly and it took ages to sort out. Here's why.My home WiFi was set up by a 'proper' network technician who had no idea about playing games. His thing was 'security'. Therefore my WiFi network was locked down tighter than a gnat's chuff. Not an ideal situation when wanting to freely communicate with others over Xbox Live and play games with others etc.
What was happening was I could join in with any type of Call of Duty online match and I could easily play online with others on games such as Left 4 Dead 2 etc. but I could not join anybody’s party or simply 'jump in' on any Gamerdad games in progress etc. It was a total conundrum and I was having a bad time finding a solution. I'd Googled the problem, read countless threads on many gaming websites etc. but to no avail.
I have a Belkin router and I'd read about NAT settings on this website which I found really useful. Unfortunately some of the links are now dead, but this one internet post was enough to point me in the right direction. If you have CoD MW2 and you try to play online it will tell you what your NAT settings are and are either strict, moderate or open. My NAT setting, according to CoD MW2, was set to strict so it was not the situation I was looking for. But even after faffing about with my router (never a good idea as it is really easy to cock all your settings up as I frequently managed to do) I was still stumped.
My last resort was to call Xbox customer service and ask them. Trouble is they can't support NAT settings because it’s to do with which ports you have set to open on your router's settings. What they did though was to recommend a website called PortForward.com and what you have to do is identify your make and model of router (believe me, they will have it listed) and then look up what game you want to set up your router to be able to play. I chose CoD MW2 and followed the easy to understand on screen instructions. Once completed (in five minutes) I popped CoD MW2 into the Xbox and viola! My NAT setting was now set to open and it's been that way ever since.
Now I am able to jump in to anybody's session and have no problems whatsoever regarding connectivity or communications with my Xbox 360.
If you're an Xbox 360 Gamerdad and are still confused about getting online for the first time, look me up on our GD beginners site 'Call of Nooby' and we'll get you going.
Monday, 22 November 2010
Accessing Creed
There are, however, various options available to get people playing again following an accident (or perhaps even for the first time) using technology which aims to make the inaccessible, accessible. Below is an introduction to a few of them:
One handed controllers, such as the the one above (a replica of the now out of production Dragonplus RPG DuoCon 2 controller by Consoles and Gadgets) offer various configurations of buttons and joysticks which optimise the use of either the left or right hand.
Enlarged controllers such as the QuasiCON arcade style controllers, allow those without the fine motor skills to interact with a regular gamepad to either choose an existing product from their range or work with them to design there own customised layout to suit their own particular abilities. Options such as joystick extensions can give a larger surface area to grip as well as increasing the sensitivity.
For those who use switches to access computers, the same input method can be applied to consoles using options such as a C-SID or PS3-SAP interface. These allow the user to replicate each button on a standard controller with a switch, controlling the switches with the body movement available to that individual. When teamed with the right game, players can take full control using just a couple of switches or play co-op style by splitting the controls between friends.
By matching users to the right technology or even creating individual solutions, people with disabilties can gain access to games they may have found previously unplayable due to their condition and enjoy the freedom, fun and competition video games should offer us all. Game On for EVERYONE!
SpecialEffect aims to share the information on these devices with as many people as possible as well as give access to trying the products through their website and various projects. For more information visit http://www.gamebase.info/
Sunday, 14 November 2010
Geek control pad appreciation
Well I woke this morning and a quick check on endgadget I saw this;
After tweeting the link to Twitter a discussion began about controllers and which were the best.
In my eyes it has to be the original SNES joy pad.
Initially released in 1991, the SNES standard controller added two extra face buttons to the design of the NES pad, and introduced the first appearance of 'shoulder buttons'.
As you can see from the picture the SNES pretty much designed the blueprint for controllers for years to come.
Aside from the number of face buttons, look at the layout, how many pads these days use the same 'diamond' layout.
The shoulder buttons, handy in games like Street Fighter II and Star-wing were never really used to their full potential in other games. Certainly not to the extent that we use them these days.
The main thing I liked from the pad though was the shape of it. It actually felt like it was designed to sit comfortably in the gamers hands, rounded edges and perfect size.
These days though most pads seem to favour the dual shoulder buttons, dual analog sticks as well as wireless capability. But we must not remember the importance of the SNES control pad.
Wednesday, 10 November 2010
It’s an exciting week for gaming fans but ...........
But technology can go wrong – and all it takes is a rogue drink to ruin the fun.
According to specialist online gadget insurer Protectyourbubble.com, a quarter of all games console claims (24%) are for spilt drinks.
Stephen Ebbett, director, Protectyourbubble.com comments: “Consoles are no longer just for solitary gamers. Families and groups of friends getting together for a karaoke contest on SingStar or a competitive game of tennis on the Wii Sport in the living room with food and drink nearby ups the risk of spillages. Unfortunately, electrics and liquids just don’t mix.”
“Games consoles are expensive to buy and replace, which is why it pays to make sure they are covered against breakdown, accidental damage, loss and theft. Given the high amount of claims we see for spilt drinks, it is worth making sure your policy covers you for liquid spillages as standard.”
Protectyourbubble.com’s list of the top five most common games console claims is dominated by breakdown problems, with software problems, constituting more than a third (35%) of all claims, in poll position.
The Xbox 360’s infamous Red Ring of Death is the cause of 14% of all games console claims. The insurer has spoken to numerous owners of the Xbox who report flashing red lights around the machine’s power button, indicating a technical issue that can cause the console to freeze mid-play and can also affect the game’s graphics.
The age-old problem of being unable to retrieve a game stuck in the machine also made it to the top five, with 5% of claims, while hardware failure outside of the manufacturer’s warranty prompted16% of claims.
Top five most common games console claims:
1. Software problems (33%)
2. Spilt drink (24%)
3. Hardware failure (16%)
4. ‘Red Ring of Death’ (14%)
5. Game stuck in machine (5%)
Monday, 1 November 2010
SpecialEffect - An Introduction
GamerDads kindly offered us the chance to contribute to this blog at the same time that they recently announced their charity partnership with SpecialEffect.
For those who haven't heard of the charity, SpecialEffect was set up a few years ago to help people with even the most severe disabilities to enjoy and play video games. For some people their disability can restrict them from playing the real life version of a game, and in addition, it can also stop them from enjoying the video game version as well. The charity aims to find ways of adapting hardware and software to allow everyone to experience and enjoy the fun of challenge and competition, as well as the resulting therapeutic benefits, friendships, higher levels of self-esteem and motivation, which can be gained as a result of playing games independantly and successfully.
We are aiming to use this opportunity of access to GamerDads members and visitors to raise awareness of the work being done in the area of accessible gaming and we hope that it will provide some interesting reads along the way.
We would like to thank GamerDads for their support of the charity and we look forward to posting a blog soon.










